Some games just stand out. Learn how to ensure that your code to make your game “JUICY”.
In this video course we will work on making our shooting mechanics that “feels” good by adding different visual and sound effect, using 2D lights from URP pipeline and exploring how to add custom shaders using Shader Graph.
We will also analyse feedback from game testers to learn how to use it to improve your game feel. While doing so we will explore event drive architecture and how it helps us to implement all of that without warring about breaking our existing code.